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Build a Game with UDK by Geoffrey Sholler

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Chapter 6. AI Navigation, Pathing, and Enemy Setup

Now that we've got our level built out the way we want it visually, and we also have a cursory understanding of the awesome things we can do using some of UDK's powerful tools, it's time for us to take a look at a less flashy part of making games: Pathing. Pathing is a term used to describe how enemies or anything that moves, is based on programmed Artificial Intelligence, or AI. Using different kinds of programming algorithms that take things like obstacles into account, they know where they are allowed to walk and how to get from point A to point B. It's a very important part of making sure that a level is playable, but can be very time consuming to make sure that it is start properly. After ...

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