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Build a Game with UDK by Geoffrey Sholler

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Matinee

Now that we have a basic understanding of how to use Kismet, let's look at one of the tools we can readily access from within Kismet: Matinee. Matinee is a tool used to make things move or change in a cinematic way in a level. If we need a door to slide open? use Matinee. If we need something to spin or a light to flash? use Matinee. If we need to have a flythrough of your level before your game actually starts? use Matinee. You can see where this is going. So, let's go ahead and access the editor by right-clicking in the Kismet environment and then selecting New Matinee. Then, we simply double-click on the Matinee box and we'll be whisked away to the magical land of cinematic editing.

In the preceding screenshot of the Matinee editor ...

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