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Build a Game with UDK by Geoffrey Sholler

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Chapter 2. Moving Around in the Development Environment

So, now that we have fully installed UDK, let's open it up. When you first start up UDK, you'll be greeted by a somewhat overwhelming first sight as shown in the following screenshot:

Moving Around in the Development Environment

The preceding screenshot is of the Content Browser. It will be one of our "best friends" as we proceed. This is where you can, as the name suggests, browse the content that is included with UDK. This includes the following:

  • Static mesh: A game object that is not made to animate.
  • Skeletal mesh: A game object that is made to animate, and thus has a skeleton.
  • Particle system: A visual effect that can be made of several ...

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