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Build a Game with UDK by Geoffrey Sholler

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Appendix A. Glossary of Terms

Actor: An actor is pretty much any object in UDK that can be placed in a level.

Ambient Sound: Any Sound Cue actor placed to give sound to something in the game world. Generally, these sounds represent what would commonly be called as background noise.

Anim Notify: A function within the Anim Set Viewer that allows us to set up events to be triggered as animation plays. The events that can be triggered vary from Kismet sequences to a sound or particle effect to even events within UnrealScript and others.

Anim Set: As the name implies, this is a set of animations for a skeletal mesh. The Anim Set Viewer offers tools to preview and modify the included animations.

Animation Tree: Animation Trees represent a middle step ...

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