CONTENTS

Acknowledgements

Prelude: playing with brands

CHAPTER ONE: GETTING THE BEST FROM THIS BOOK

Brand redefined

How dreams and visions produce hard results

When dreams lose their magic

Discover the genius behind your brand

CHAPTER TWO: NIGHTMARES AND DREAMS: THE NEW WORLD OF BRANDS

Welcome to the era of warp-speed change

Changing everything at Internet speed

Globalisation, fair trade and ethical business

An unstoppable chain reaction

Brands in the dock

The democratisation of power and influence

Brands that run riot

The evolving role of brands

Putting corporate values on the line

Seeing is believing: opening the doors of perception

Dysfunctional brand management: the search for a cure

CHAPTER THREE: ENDURING MYTHS, NEW CHALLENGES AND REALITIES

Myth One: Brands are just about differentiation in the marketplace

Myth Two: What you see is all you get

Myth Three: Brands only concern the marketing department

Myth Four: Customers are the only brand consumers that count

Myth Five: External research will tell you all you need to know about your brand

Myth Six: You can bury the bad news

Myth Seven: With the internationalisation of markets, it is easy for brands to act globally

Challenge One: Do you confuse new product development and innovation with brand extension?

Challenge Two: Do you think that you are the real owner of your brand?

Challenge Three: Is your brand development two paces behind the competition?

Challenge Four: Do you still believe you have a unique selling point?

The ...

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