Preface

If you look at the most successful Flash games, most of them use physics to add realism and features, which would not have been possible otherwise. This book will guide you through the creation of physics games using Box2D, a free open source physics engine, which is the most used one among game developers. Throughout the book, you will learn how to use Box2D while you create real games.

What this book covers

Chapter 1, Hello Box2D World, introduces what is Box2D, what you can do with it, how to include it in your Flash projects, and your first Box2D world.

Chapter 2, Adding Bodies to the World, explains how to add primitive and complex bodies to the world, and see them displayed on the stage. It also introduces units of measurement.

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