Summary

In this chapter, we made significant strides toward making our game a complete experience that can be played and enjoyed by other people. You learned how to branch the end states of the game based on whether the player has won or lost. You also learned to implement a save system that allows the player to return to their earlier game sessions, with their progress intact. Then, we implemented a round system that modifies the gameplay goal each time the player progresses to a new round. Finally, we implemented additional menu systems that give the player information about which round they are on, and give them the opportunity to pause the gameplay and even reset their own save file.

This represents the entire game experience we will be creating ...

Get Blueprints Visual Scripting for Unreal Engine now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.