What this book covers

Chapter 1, Using Blender 2.8 UI, Shading and Navigator Widget, will start with the brand new user interface of Blender and some of the most acclaimed features, such as the new shading system. You will also find instructions on how to manipulate windows and do some 3D navigation.

Chapter 2, 3D Modeling and Real-Time Rendering in Eevee, gives you the tools needed to create 3D models based on polygons. After creating some models, we will dive into rendering with the new options present in Blender 2.8.

Chapter 3, The New 3D Cursor and Modeling Options, shows how you can use a unique tool from Blender called 3D Cursor. At first, you might find it strange, but after a few minutes, you will find it an impressive productivity ...

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