• Tweaking the timing of your shots.
• Using transitions, transformations, title cards, and color plates.
• Applying postprocessing effects offline.
As you have been completing the different stages of the production process and filling out your progress chart, you have hopefully been adding new layers to your master story reel BLEND file: first, the OpenGL animations for each shot, then perhaps the rough or low resolution renders. As I proceeded through production on Snowmen, the Sequencer began to look like Figure 14.1. Occasionally, I would reexport an animation file to view the overall state of the project.
As you do this, you may notice some glitches in timing ...