• Understanding Blender’s simulators.
• Working with fluids, cloth, rigid bodies, ocean, smoke, particles, and strands of hair and fur.
• Linking issues with simulators.
Blender has a number of simulators available for your animation needs. These simulators can produce accurate results that add a high degree of believability to your animations. Although it is simple to configure the simulators to make impressive demonstrations, integrating them successfully into a larger animation project can be extremely difficult. So in addition to looking at a short example of each type of simulation, we’ll also take a look at integration issues and when it might be better ...