Unwrapping the Spider Bot

For the Spider Bot, I did my best to squeeze the model’s entire UV unwrap onto a single texture (see Figure 8-13), excluding a few parts that would receive only procedural materials. Because much of the model used similar materials, it was easy to edit the whole texture at once. By starting with the big elements, like the body and the legs, and then squeezing the smaller parts into the gaps in between, I could produce a very efficiently packed set of UVs, ensuring that important elements got the texture real estate they needed. You can always check that the different parts unwrap with the right scale and without stretching using a UV grid texture (see Figure 8-13).

Applying Modifiers and Duplicates

In previous chapters, ...

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