Unwrapping the Bat Creature

As you’ve seen in the preceding discussion, I unwrapped the Bat Creature and packed it into a single UV tile by first tagging seams and then unwrapping with the Unwrap operator (see Figure 8-7). For the torso, I made the unwrap more symmetrical by selecting the line of vertices that ran down the middle of the front of the torso in the UV Image editor, scaling them on the x-axis to zero (SX0), pinning them, and then unwrapping again (E). Next, I averaged the scale of all of the islands, packed them into the UV grid, and scaled up the head slightly to give it more texture space relative to other areas (because it’s the part of the body likely to get more attention). Finally, I unwrapped the fingernails and teeth onto ...

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