Texturing the Spider Bot

Texturing the Spider Bot was a bit simpler than texturing was for the other two images because this project relies largely on procedural materials. I made a UV texture that covered the body in order to take some of the hassle out of creating different materials later and to allow me to add some detail to the model.

Creating Three Textures

I began with my baked color map in GIMP and scaled it up to 4096×4096 pixels. Then, I opened my baked ambient occlusion map as a layer, scaled it to fit, and set its blend mode to Multiply at 40 percent opacity in order to add some subtle shadowing to the texture.

I needed to make three textures: diffuse, roughness, and specular. Because I wanted the body’s green areas to be shiny, ...

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