Texturing the Bat Creature

I wanted textures to make the Bat Creature look like a creature of the night: patchy, purplish skin and discolored nails, with some extra wrinkles, freckles, and veins to add some details on top of those I sculpted. To create them, I built up my textures in stages, first blocking in basic colors and then smoothing and refining them before adding the details.

I started by painting some flat colors in Blender’s Texture Paint mode. I then saved my work and opened it in GIMP for finer texturing—for example, I combined my painted texture map with the ambient occlusion map I baked in Chapter 10. I then used GIMP to manipulate and supplement the diffuse texture to create specular and hardness textures.

To begin blocking in ...

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