Rigging and Animation

Of course, the most dramatic way to take your projects further is to animate them. One simple way to animate a scene is to render a turntable by rotating the camera around the subject and keying its position and rotation as it moves in a circle. Another way is to render a fly-through, with your camera moving around the scene to show different points of interest. More complex animation—for example, animating your character’s movements—involves creating rigs for any moving elements and then keying, or storing, the different properties and positions of these elements through time.

Alternate renders of the Spider Bot, with different lighting and camera angles
Figure 15-7. Alternate renders of the Spider ...

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