Retopologizing the Spider Bot

My goal for the Spider Bot was to turn the rough sculpt into a smooth, hard-surface model. To do this, I needed to replace the original, simple topology of the base mesh with a denser mesh, tailored to the shapes of the body. Additionally, retopology allowed me to embellish as I went along, turning parts of the model into hollow shells, adding holes, or adding supplementary details to the retopologized surface.

Retopologizing the body. Note how the polygons flow around the edges of the sculpt. Later, we’ll add support loops to refine the edge to make it sharper and cleaner.
Figure 7-12. Retopologizing the body. Note how the polygons flow around the edges of the sculpt. Later, we’ll add support loops to refine the edge to make it sharper and cleaner.

Beginning with the body, ...

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