Retopologizing the Bat Creature

While the original Bat Creature’s base mesh was a good start, it lacked the necessary topology to support all the features of the head and more detailed anatomy. Additionally, the wings were initially constructed and sculpted as separate pieces. Now, I needed to create a final mesh with more detailed topology that combines the two parts.

Decimation

Before using retopology, I needed to deal with the fact that the full sculpt was in the millions of polygons and was getting unwieldy. Of course, this was the reason for retopologizing it, but still, it would be good to have a stand-in mesh that captures the details with a lower polygon count for me to draw my new topology over. The answer is decimation.

Decimation ...

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