Rendering and Compositing the Bat Creature

I wanted to show the final Bat Creature on a dark background with a little color grading. To facilitate this, I split the rendering into two layers: one for the fur and one for the rest of the body. I planned to create a simple, dark-colored background in the compositor with a slight vignette to darken the corners and keep the focus on the bat.

Render Layers

As the first step toward splitting the Bat Creature into two render layers, I split my scene into four scene layers. On (scene) layer 1, I placed the body (with Subdivision Surface and Displace modifiers) and the teeth and nails. On layer 2, I placed the eye objects, along with the Hemi light I created to light just the eyes (using the This ...

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