The Projects

In order to provide a common thread as we progress through this book, I’ve chosen to center the discussion on three projects. Each was chosen to provide different challenges and thus provide you with broad, practical knowledge of the tools and options in Blender and GIMP.

The Bat Creature

The Bat Creature project focuses on organic modeling to create a humanoid, if monstrous, creature (Figure 1). For this project we first create a simple base mesh and then sculpt the more complex, organic forms of the body with Blender’s sculpt tools. We complement this by creating fur with Blender’s particle systems. We move on to unwrapping and texturing our creature and then create realistic materials for the skin and fur, which feature subsurface ...

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