Lighting in Cycles

In Cycles, lighting is broadly similar to that of Blender Internal but with fewer options. Setting up lighting in Cycles is easier because you get instant feedback from the render preview. Lights in Cycles are node based and consist of shaders, just as with materials. In fact, Cycles allows you to incorporate the emission of light into materials and lamp objects. We’ll discuss both here.

The shadow-buffer Size setting affects the definition of shadows and reduces aliasing of shadow borders. Here, some very overstretched shadow buffers are shown in increasing resolutions.
Figure 13-3. The shadow-buffer Size setting affects the definition of shadows and reduces aliasing of shadow borders. Here, some very overstretched shadow buffers are shown in increasing resolutions.
Figure 13-4. A spot lamp in the 3D Viewport ...

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