Lighting in Blender Internal

Blender Internal uses Blender’s lamp objects to light a scene. To create a lamp, press SHIFT-A in Object mode and choose one of the following under Lamp:

Area . This creates a square- or rectangular-shaped lamp that emits light from all over its area. Area lamps support ray-traced shadows and are well suited for creating soft shadows and studiostyle lighting, but they can slow render time significantly because they require more samples than other lamp types to produce noise-free results.

Hemi . This lamp lights the entire scene in a diffuse way, similar to outdoor light from the sky. Because it doesn’t support shadows, it’s very quick to render but of limited use.

Point . This creates a point light, which emits light ...

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