Let’s Begin

This introduction has hopefully let you know what this book is about and where in the book you can look for the information you need. I’ve outlined the projects we will be working through and what you can hopefully expect to learn from them. Now we can start getting acquainted with Blender and GIMP, before diving into the projects. If you’re already comfortable with the basics of Blender and GIMP, you can skip to Chapter 3. Otherwise, the next two chapters should provide a basic introduction to the workings of the software we will be using in this book.

Get Blender Master Class now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.