In Review

This completes our discussion of modeling the Jungle Temple scene and adding some extra details to the Spider Bot and Bat Creature projects. You’ve learned how to use a variety of Blender’s modeling tools, including modifying existing meshes with modifiers, applying the results of these modifiers so you can edit the results, modeling with curves and adjusting the results, and modeling parts from scratch using primitives and extrusions to build up complex forms.

In the next chapter, we will move on to sculpting in Blender using the Multiresolution modifier and Sculpt tools to create detailed organic and hard-surface forms. In Chapter 7, you’ll learn how to retopologize these forms using Blender’s modeling tools in order to create your ...

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