In Review

This chapter has offered a basic introduction to Blender. You’ve learned the basics of how to work with Blender’s user interface and essential tools. We looked at its UI terminology and its different editor types, explored the basics of adding and manipulating objects, and discussed how objects and datablocks work in Blender. We also looked at how to save and load files and import elements from one .blend file into another.

In the next chapter, we will move on to learning a little about GIMP, a free open source image-editing program that makes an ideal companion to Blender when you’re working on projects.

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