Head Topology

The head is such a complex subject that it deserves some special attention here. While there is no one topology for every conceivable head, there are some important principles to consider. Mainly, when retopologizing a head, you should concentrate on creating face loops around the key features of the face, particularly the mouth and eyes, which will make it easy to deform the face into familiar shapes (see Figure 7-19). These principles apply whether you are retopologizing a sculpted head or modeling one from scratch.

By constructing the important areas of the face with nice topology first, it’s easier to join the rest of the head together. In general, I begin with the eyes and work down from the nose into the mouth. Then, I work ...

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