General Tips for Baking Maps

Baking larger textures will allow you to capture more detail but will also take more time. When deciding what size textures to bake, consider how much detail your model has and how much will be present in the bake beforehand in order to optimize the resolution of the texture you use.

In general, a good rule of thumb to follow for displacement maps is that the size of the map in pixels need not be much bigger than the polycount of the mesh. So if you are baking about a 1M poly sculpt, a 1024×1024 pixel map will probably suffice. For other texture maps, consider the size that an object will appear in the final render. If an object will appear only a few hundred pixels high in the final render, its texture map should ...

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