The Compositor

You’ve pressed F12 to render, and your image is finished, right? Not quite. Now it’s time to post-process the final renders using Blender’s compositor and GIMP. Blender’s compositor is node based and uses the Node editor (which we explored in Editing Node Materials). In this section, I’ll show you how to use the compositor to apply effects such as depth of field, bloom, and color grading and to combine separate render layers into one final image (see Figure 14-5). I’ll also show you how to use GIMP for painting and touch-up.

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