Chapter 4. Blocking In

With preparation finished and concept art and reference at the ready, we can move on to modeling. Modeling is the process of creating a 3D object that is made up of individual points connected to form faces, which in turn make up more complex shapes. There are many ways to create models in Blender, from modifying primitives, like a simple cube or sphere, to building the surface of a mesh face by face or drawing smooth curves that Blender can convert into objects composed of vertices and faces.

Modeling can be a long process, and to save time, it helps to know where you are going with a particular modeling task. Still, you can’t model an object all at once; you have to start somewhere, and that’s where blocking in comes ...

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