Chapter 1. Introduction to Blender

In this chapter, we will look at the basics of using Blender in order to build a foundation for our work in later chapters. We’ll explore its user interface, how to navigate the 3D Viewport, and how to add and interact with objects. Throughout this chapter, I’ll point to later parts of the book, where various topics will be covered in greater detail. If you are already comfortable with Blender, feel free to skip to Chapter 2, on GIMP, or Chapter 3, on preparing your projects.

Get Blender Master Class now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.