Base Meshes

To create the Bat Creature, I needed a simple base mesh that could be sculpted on. A base mesh is a simple model that captures the basic shapes of the model you want to sculpt. Once you’ve created a base mesh, you can add a Multiresolution modifier and begin subdividing and sculpting details in Sculpt mode (see Chapter 6).

Your base mesh should capture the overall proportions of the mesh and be designed to subdivide easily in order to provide a nice even mesh to sculpt on. We can retopologize the sculpted base mesh later to create the final model, but working with very simple geometry now will leave more freedom for experimentation while sculpting.

A base mesh can have any level of complexity, but try to create topology that will ...

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