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Blender Game Engine Beginner's Guide

Book Description

The non-programmer's guide to creating 3D video games with this book and ebook.

  • Use Blender to create a complete 3D video game.

  • Ideal entry level to game development without the need for coding

  • No programming or scripting required

In Detail

Blender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It’s the ideal entry level game development environment because you don’t even need to learn to program. Create a complete game using Bender’s innovative logic bricks.

"Blender Game Engine: Beginner’s Guide" is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games.

Table of Contents

  1. Blender Game Engine Beginner's Guide
    1. Table of Contents
    2. Blender Game Engine Beginner's Guide
    3. Credits
    4. About the Author
    5. About the Reviewers
    6. www.PacktPub.com
      1. Support files, eBooks, discount offers and more
        1. Why Subscribe?
        2. Free Access for Packt account holders
    7. Preface
      1. What this book covers
      2. What you need for this book
      3. Who this book is for
      4. Conventions
      5. Time for action — heading
        1. What just happened?
        2. Pop quiz — heading
        3. Have a go hero—heading
      6. Reader feedback
      7. Customer support
        1. Downloading the example code
        2. Downloading the color images of this book
        3. Errata
        4. Piracy
        5. Questions
    8. 1. Things You Need to Know
      1. Things you need, and things you don't
      2. Time for action — start using the BGE
        1. What just happened?
      3. Exploring the interface of the Logic Editor
      4. Time for action — exploring the logic bricks world
        1. What just happened?
      5. Time for action — moving the cube
        1. What just happened?
        2. Pop quiz — exploring the interface of the Logic Editor
        3. Have a go hero— doing more
      6. Summary
    9. 2. Your Characters
      1. An example—save the whale!
      2. How to create a library
      3. Time for action — downloading models from the Internet
        1. What just happened?
      4. Importing other files into Blender
      5. Time for action — cleaning up the model in Blender
        1. What just happened?
        2. Pop quiz — importing other files into Blender
        3. Have a go hero—growing the library
      6. Involving enemies in the game
      7. Time for action — appending the enemy
        1. What just happened?
        2. Pop quiz — Involving enemies in the game
        3. Have a go hero—reshaping the level
      8. Creating a meeting point
      9. Time for action — making the enemy follow a path
        1. What just happened?
        2. Pop quiz — creating a meeting point
        3. Have a go hero—more interactivity
      10. Summary
    10. 3. The First Level
      1. Block out a level environment
      2. Time for action — creating the scene
        1. What just happened?
        2. Pop quiz — blocking out a level environment
        3. Have a go hero—doing it better
      3. Creating a player view
      4. Time for action — renaming the scene
        1. What just happened?
        2. Have a go hero—creating the real map view
      5. Defining the boundaries
      6. Time for action — closing the entry point
        1. What just happened?
        2. Have a go hero—experimenting with the start of the game
      7. Marking the end of level
      8. Time for action — opening the end point
        1. What just happened?
        2. Have a go hero—changing the end point
      9. Summary
    11. 4. Collisions
      1. Respawning the character
      2. Time for action — returning to the original position
        1. What just happened?
        2. Pop quiz — respawning the character
        3. Have a go hero—doing it better
      3. Creating trap doors
      4. Time for action — moving the blocks of ice
        1. What just happened?
        2. Have a go hero—the more, the better
      5. Real-time motion
      6. Time for action — rolling objects
        1. What just happened?
        2. Have a go hero—different actions
      7. Creating looped actions
      8. Time for action — making waves
        1. What just happened?
        2. Have a go hero—making it look real
      9. Summary
    12. 5. Gameplay
      1. Growing the character
      2. Time for action — counting
        1. What just happened?
        2. Have a go hero—completing possibilities
      3. Creating a life indicator bar
      4. Time for action — decreasing life
        1. What just happened?
        2. Have a go hero—making limits
      5. Creating a counter of items collected
      6. Time for action — collecting
        1. What just happened?
        2. Have a go hero—making the difference
      7. Creating a map of the level we play
      8. Time for action — overlaying something like a map
        1. What just happened?
        2. Have a go hero—remaking things
      9. Changing the camera view
      10. Time for action — view 1, 2, 3
        1. What just happened?
        2. Have a go hero—not the only point of view
      11. Moving to another layer
      12. Time for action — throwing things
        1. What just happened?
        2. Have a go hero—making the shooter
        3. Pop quiz — moving to another level
      13. Summary
    13. 6. Liven up Your World!
      1. Animate the character
      2. Time for action — moving the whale's tail
        1. What just happened?
        2. Have a go hero—making poses
      3. Making the environment come alive
      4. Time for action — creating sounds and music
        1. What just happened?
        2. Have a go hero—sounds like music
      5. Animate your enemies
      6. Time for action — animating the hunter
        1. What just happened?
        2. Have a go hero—kill them all
      7. Make your own game
      8. Time for action — making the hunter shoot
        1. What just happened?
        2. Have a go hero—destroying things
        3. Pop quiz — make your own game
      9. Summary
    14. 7. Game Menu Screens
      1. Making titles
      2. Time for action — creating your first game title
        1. What just happened?
        2. Have a go hero—game over
      3. Creating simple buttons
      4. Time for action — using the up or down options
        1. What just happened?
        2. Have a go hero—creating transparent buttons
      5. Making an externally executable game
      6. Time for action — exporting your game
        1. What just happened?
        2. Have a go hero—multiplayer game
        3. Pop quiz — making an external executable game
      7. Summary
    15. 8. Publishing Your Game
      1. Playing your game on the Web
      2. Time for action — using the Burster plug-in
        1. What just happened?
        2. Have a go hero—customizing it
      3. Making some trailers
      4. Time for action — recording it
        1. What just happened?
        2. Have a go hero—more records
      5. Creating something more
      6. Time for action — updating your game
        1. What just happened?
        2. Have a go hero—creating a new level 2
        3. Pop quiz — creating something more
      7. Summary
    16. A. Pop quiz — Answers
      1. Chapter 1, Things You Need to Know
        1. Pop quiz — exploring the interface of the Logic Editor
      2. Chapter 2, Your Characters
        1. Pop quiz — importing other files into Blender
        2. Pop quiz — involving enemies in the game
        3. Pop quiz — creating a meeting point
      3. Chapter 3, The First Level
        1. Pop quiz — blocking out a level environment
      4. Chapter 4, Collisions
        1. Pop quiz — respawning the character
      5. Chapter 5, Gameplay
        1. Pop quiz — moving to another level
      6. Chapter 6, Liven up Your World!
        1. Pop quiz — make your own game
      7. Chapter 7, Game Menu Screens
        1. Pop quiz — making an external executable game
      8. Chapter 8, Publishing Your Game
        1. Pop quiz — creating something more
    17. Index