Book description
Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator.
More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.
Table of contents
- Cover
- Halftitle
- Title
- Copyright
- Contents
- Preface
- Chapter 1 An Introduction to 3D: Recreating the World Inside Your Computer, or Not
- Chapter 2 Understanding Blender’s Interface
- Chapter 3 Object and Animation Basics
- Chapter 4 Modeling: A Million to One
- Chapter 5 Lighting: The Easiest Thing That’s Tough
- Chapter 6 Character Creation
-
Chapter 7 Surfacing
- Targets for Building Believable Materials
- Basic Material and Texture Settings: Walls and Floor
- The Table: Cheap, Fast Unwrapping and Real Reflection
- The Vase: Transparency and the Faked Reflection
- The Character: High-Quality UV Unwrapping, Subsurface Scattering, and Projection Painting
- Painting Custom Textures
- Combining Painted Textures with Procedurals
- Live Mattes: Camera Projection
- Finishing Up
- What We Missed
- Next Up …
- Chapter 8 Sculpting
-
Chapter 9 Rigging: Digital Orthopedia
- Preparing to Rig
- Creating the Initial Skeleton
- Rig Testing and Adjustment
- Adding Basic Controls with Parenting
- Rigging with Constraints
- The Reverse Foot
- Finishing the Foot Rig
- Hands
- Toggle IK and Other Constraints
- Drivers
- Skinning
- Too Much Influence
- Spikes, or No Influence
- A Hard Break
- Helping Deformation with Extra Bones
- Conclusion
- What We Missed
- Next Up …
- Chapter 10 Shapes and Morphing
- Chapter 11 Character Animation: The Fun Part
- Chapter 12 Rendering: Faster, Processor!
- Chapter 13 Environmental Animation
- Chapter 14 Video Compilation and Final Output
- Index
Product information
- Title: Blender Foundations
- Author(s):
- Release date: May 2013
- Publisher(s): Routledge
- ISBN: 9781136130373
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