Creating the background

For the background of the scene, we will need another 3D plane that will also receive a texture. But we can take a different approach from the logo image. Since the background image has a squared size of 400 x 400 pixels, we won't need to apply any changes to the scale.

Plus, it doesn't have any transparency requiring particular nodes in the Shader Editor.

Before we create the 3D plane that will receive the background texture, we can align the 3D cursor to make sure our object will appear in the center of the 3D View. In Blender, you will always create objects using the 3D cursor location as a reference.

Go to the View menu and choose Align View | Center Cursor and View All, which will move the cursor to the center ...

Get Blender for Video Production Quick Start Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.