We have all the necessary graphics in place with textures, which gives us all we need to start making animations. The animation process here will work in a very similar way to what we did in Chapter 4, Animated Properties for Video Effects. You should add a keyframe to a property in at least two different moments in time.
From the difference between those keyframes, Blender will interpolate the intermediate values for that property to make an animation.
Here is a list of all animations we must create for the project:
- Channel title: Slide in the scene from the left and stop at the center
- Logo: Scale up from zero to the actual size
- Background: Slowly slide from left to right, to give a moving image in the ...