Creating an orthographic camera

Regarding rendering 3D content in Blender, we must prepare our space to follow a simple rule. The software will only render 3D content visible to the active camera. In the default scene, you already have a camera to use, and we need to relocate it to the top.

How do you do that? The first step is to set our view to the top using the 7 key from your numeric keyboard, or go to the view menu and choose Viewpoint | Top.

For keyboard shortcuts related to 3D navigation to work, you must place the mouse cursor over the 3D View window. That will set the window as active.

Look to the top-left corner of your 3D View and you will see the name Top Perspective. It means our view is successfully at the top. But we still ...

Get Blender for Video Production Quick Start Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.