Lock a Camera to an Animated Character
When animating a character, you frequently run into a case where you're trying to animate a secondary detail on the character as he's moving. For these situations, I like to create a new camera and parent it to the character. This way, the camera goes anywhere the character does. I find this approach helpful for facial animation on a moving character. To lock a camera to your animated character, use the following steps:
- Add a new camera (Shift+ACamera) and put it in front of your character's face.
- With the camera still selected, add the head bone of your character to the selection (Shift+right-click).
- Press Ctrl+PBone to parent the camera to the bone.
Now, wherever the head goes and whichever direction it turns, the camera is always looking at your character's face.
- Whenever you want to work on the facial animation for your character, select this camera (right-click) and switch to its view by pressing Ctrl+Numpad 0.
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