Table of Contents

Introduction

About This Book

Conventions Used in This Book

Foolish Assumptions

How This Book Is Organized

Part I: Wrapping Your Brain Around Blender

Part II: Creating Detailed 3D Scenes

Part III: Get Animated!

Part IV: Sharing Your Work with the World

Part V: The Part of Tens

Icons Used in This Book

Where to Go from Here

Part I: Wrapping Your Brain Around Blender

Chapter 1: Discovering Blender

Getting to Know Blender 9

Discovering Blender's Beginnings

Making Open Movies and Games

Getting to Know the Interface

An interface that stays out of your way

Resizing an area

Splitting and removing areas

Duplicating an area to a new window

Maximizing an area

Chapter 2: Understanding How Blender Thinks

Looking at Editor Types

Working with the Properties Editor

Customizing Blender to Fit You

Using screen layout presets

Setting user preferences

Using custom event maps

Navigating in Three Dimensions

Orbiting, panning, and zooming the 3D View

Changing views

Selecting objects

Taking advantage of the 3D cursor

New Features in Blender's 3D View Since 2.5

Quad View

Regions

Don't know how to do something? Hooray for fully integrated search!

Chapter 3: Getting Your Hands Dirty Working in Blender

Grabbing, Scaling, and Rotating

Differentiating Between Coordinate Systems

Transforming an Object by Using the 3D Manipulator

Switching manipulator modes

Using the manipulator

Saving Time by Using Hotkeys

Transforming with hotkeys

Hotkeys and coordinate systems

Numerical input

The Properties ...

Get Blender For Dummies®, 2nd Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.