Book description
See Why Blender Is Right for Your Studio's PipelineBlender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be taken into consideration in animati
Table of contents
- Preliminaries
- Dedication
- Preface
- Author
- Chapter 1: Why Blender?
- Chapter 2: History of Blender
-
Chapter 3: Blender User Interface
- 3.1 Start-Up Blender
- 3.2 Controls and Buttons
- 3.3 Editor System
-
3.4 Editor Types
- 3.4.1 3D View
- 3.4.2 Timeline
- 3.4.3 Graphic Editor
- 3.4.4 DopeSheet
- 3.4.5 NLA Editor
- 3.4.6 UV/Image Editor
- 3.4.7 Video Sequence Editor
- 3.4.8 Text Editor
- 3.4.9 Node Editor
- 3.4.10 Logic Editor
- 3.4.11 Properties Editor
- 3.4.12 Outliner
- 3.4.13 User Preferences
- 3.4.14 Info Window
- 3.4.15 File Browser
- 3.4.16 Console
- 3.5 Modes and Context
- 3.6 Internationalization
- Chapter 4: Blender in a Digital Studio Pipeline
- Chapter 5: Modeling Your Main Character
-
- Figure 5.1
- Figure 5.2
- Figure 5.3
- Figure 5.4
- Figure 5.5
- Figure 5.6
- Figure 5.7
- Figure 5.8
- Figure 5.9
- Figure 5.10
- Figure 5.11
- Figure 5.12
- Figure 5.13
- Figure 5.14
- Figure 5.15
- Figure 5.16
- Figure 5.17
- Figure 5.18
- Figure 5.19
- Figure 5.20
- Figure 5.21
- Figure 5.22
- Figure 5.23
- Figure 5.24
- Figure 5.25
- Figure 5.26
- Chapter 6: Applying Materials to Our Objects
- Chapter 7: Blender Internal Textures
- Chapter 8: UV Unwrap and External Textures
- Chapter 9: Introduction to Rigging: Armatures and Bones
- Chapter 10: The Animation Process
- Chapter 11: Introduction to Lighting
- Chapter 12: Compositing Nodes
- Chapter 13: Using Particles and Dynamics
-
- Figure 13.1
- Figure 13.2
- Figure 13.3
- Figure 13.4
- Figure 13.5
- Figure 13.6
- Figure 13.7
- Figure 13.8
- Figure 13.9
- Figure 13.10
- Figure 13.11
- Figure 13.12
- Figure 13.13
- Figure 13.14
- Figure 13.15
- Figure 13.16
- Figure 13.17
- Figure 13.18
- Figure 13.19
- Figure 13.20
- Figure 13.21
- Figure 13.22
- Figure 13.23
- Figure 13.24
- Figure 13.25
- Figure 13.26
- Figure 13.27
- Figure 13.28
- Figure 13.29
- Figure 13.30
- Figure 13.31
- Figure 13.32
- Figure 13.33
- Figure 13.34
- Figure 13.35
- Figure 13.36
- Figure 13.37
- Figure 13.38
- Figure 13.39
- Figure 13.40
- Figure 13.41
- Figure 13.42
- Chapter 14: Render
- Chapter 15: Final Movie Compositing
- Chapter 16: Python
- Chapter 17: Film Promotion and Conclusion
- Appendix
- References
Product information
- Title: Blender for Animation and Film-Based Production
- Author(s):
- Release date: November 2014
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781498759854
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