Preface

Since the Blender interface and code were rewritten from scratch, starting with the 2.5 series and throughout the production of the open movie Sintel, a lot of good things have happened to the famous open source 3D modeling and animation suite.

One of them has been the announcement (in April 2011) of Cycles, a new rendering engine developed by Brecht Van Lommel with the goal of modernizing Blender's shading and rendering systems. It could be used as alternative to the Blender Internal rendering engine.

Cycles has finally been integrated with Blender with the 2.61 release, as an add-on that is a Python script, enabled in the Preferences panel by default. It suffices to set this as the active render engine in the User Interface main header. ...

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