Chapter 7. Subsurface Scattering in Cycles
In this chapter, we will cover the following recipes:
- Using the Subsurface Scattering shader node
- Simulating Subsurface Scattering in Cycles using the Translucent shader
- Simulating Subsurface Scattering in Cycles using the Vertex Color tool
- Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node
- Creating a fake Subsurface Scattering node group
Introduction
Subsurface Scattering is the effect of light not getting directly reflected by a surface but penetrating it and bouncing internally before getting absorbed or leaving the surface at a nearby point. In short, light is scattered.
The RGB channels of a surface color can have different scattering values, depending on the material; ...
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