Creating a leather material with procedurals

In this recipe, we will create a leather-like material, as shown in the following screenshot:

Creating a leather material with procedurals

The leather-like material assigned to Suzanne and three wallet-like, simple objects

Start Blender and load the 9931OS_06_start.blend file, where there is already an unwrapped Suzanne mesh.

How to do it...

Now we are going to create the material by performing the following steps:

  1. Click on New in the Material window under the main Properties panel or in the Node Editor toolbar. Rename the new material Leather_dark.
  2. In the Material window, switch the Diffuse BSDF node with a Mix Shader node (label it as Mix Shader2). ...

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