Chapter 5. Creating Complex Natural Materials in Cycles

In this chapter, we will cover the following recipes:

  • Creating an ocean material using procedural textures
  • Creating underwater environment materials
  • Creating a snowy mountain landscape with procedurals
  • Creating a realistic earth as seen from space

Introduction

In Chapter 3, Creating Natural Materials in Cycles, we saw some of the simpler natural materials that are possible to build in Cycles, keeping them out of any landscape context to make them more easily understandable.

Now it's time to deal with more elaborate natural materials. In this chapter, we will examine the way to mix different basic shaders to mimic the look of complex natural objects and their environments (very often, these two things ...

Get Blender Cycles: Materials and Textures Cookbook - Third Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.