Creating the material for the tyres and the rims

Now that the car paint material is ready, let's move on to other important parts of the car, namely the tyres and the rims.

Getting ready

Select the Rims mesh and add a new material to it. Name it Rims.

How to do it...

We will start creating the Rims material:

Creating the Rims material

Follow the given steps to create the Rims material:

  1. In the material node editor, add two Glossy BSDF nodes and mix them using an Add Shader node.
  2. Set the first Glossy BSDF node's Color to HSV 0, 0, 0.13, and the Roughness value to 0.030.
  3. Set the second Glossy BSDF node's Color to HSV 0, 0, 0.4, and the Roughness value to 0.200.
  4. Add a Mix Shader node and plug the output of the Add Shader node into the second socket and the ...

Get Blender Cycles: Lighting and Rendering Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.