Creating more complex glass materials

Now we will be creating the material for the table. The effect we are aiming for is some kind of frosty glass. The refractions have to be really blurred, while we need sharp reflections.

Getting ready

Before we concentrate on the material we need to add a nice HDR in order to make the scene more interesting. In the World node editor, add Environment Texture, a Mapping node, and a Texture Coordinate Input node.

Load Newport_Loft_8k.jpg into the Environment Texture node and then set up the nodes as shown in the following figure:

Getting ready

Make sure to set the position to 10cm, 10cm, -15cm and the Z rotation to 270. Now let's ...

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