Creating a custom and more versatile glass shader

Cycles gives us a great versatility and even if creating transparent materials using the Glass BSDF is fast and effective, this is not the only way. In this recipe we will learn how to create a shader setup that will give us a greater control over the look of the material.

Getting ready

Now we need to change our scene a bit to get its final look. We will just need to change the layers we use. Deselect layers 3 and 5 and select layers 2 and 4. So right now we will be working with layers 1, 2 and 4 as shown in the following figure:

Getting ready

This means that our source light will not be a mesh emitter anymore but ...

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