Chapter 2. Creating Different Glass Materials in Cycles

This chapter contains the following recipes:

  • Creating a simple glass shader
  • Creating a glass full of water
  • Using default Cycles caustics
  • Creating custom fake caustics
  • Creating a custom and more versatile glass shader
  • Creating more complex glass materials
  • Obtaining a dispersion effect
  • Creating an absorption glass shader

Introduction

In this chapter, we will focus totally on glass materials. Cycles has a great Glass BSDF, which allows us to easily create really good looking glass. Anyway, we do not want to create just a simple glass, but to really master the art of creating any kind of glassy material. We will see how to create custom glass shaders to have more control over different settings, like reflections ...

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