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Blender Compositing and Post Processing

Book Description

From basic grading techniques through to advanced lighting and camera effects, this guide to compositing with Blender teaches digital CG artists the way to bring a new level of dynamism and realism to their footage.

What You Will Learn

In Detail

Blender Compositing allows you to assemble and enhance an image (or movie). Using Composition nodes, you can glue two pieces of footage together and colorize the whole sequence all at once. You can enhance the colors of a single image or an entire movie clip in a static manner or in a dynamic way that changes over time (as the clip progresses).

Blender Compositing and Post Processing enables you to attain a firm grounding in order to arrive at a desired look of the film, with more ease and efficiency. You will also learn how to create and manage compositing flows that are effective and productive in meeting project deadlines.

Blender Compositing and Post Processing will take you through different compositing terminologies, concepts, and their implementations in Blender Compositions. You will indulge in procedural and practical illustrations on color space, image grading, relighting, and focusing.

This book is a one stop solution for you to attain state of the art compositing skills for creating mind blowing visuals and productive composites, using Blender compositor. By the end of the book you should have the confidence to tackle a complex shot from planning to polish.

What You Will Learn

  • Explore color spaces and grading techniques
  • Discover what goes in and out of Blender compositor
  • Understand generic render passes and layers
  • Work on advanced compositing techniques like relighting, texture mapping, and focusing
  • Get to grips with keying, masking, and filtering techniques
  • Grade using the Bezier curve
  • Make the image more realistic using camera effects
  • Import footage into the node editor
  • Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.

    Table of Contents

    1. Blender Compositing and Post Processing
      1. Table of Contents
      2. Blender Compositing and Post Processing
      3. Credits
      4. About the Author
      5. Acknowledgments
      6. About the Reviewers
      7. www.PacktPub.com
        1. Support files, eBooks, discount offers and more
          1. Why Subscribe?
        2. Free Access for Packt account holders
      8. Preface
        1. What this book covers
        2. What you need for this book
        3. Who this book is for
        4. Conventions
        5. Reader feedback
        6. Customer support
        7. Downloading the color images of this book
          1. Errata
          2. Piracy
          3. Questions
      9. 1. Blender Compositing – Overview
        1. Understanding CG compositing
          1. Blender's significance as a compositor
        2. Getting started
          1. Supported image formats in Blender
          2. Supported color modes in Blender
          3. Supported color depths in Blender
          4. Blender's color spaces
            1. The RGB color space
            2. The HSV color space
            3. The YUV color space
            4. The YCbCr color space
          5. Render layers/passes
            1. Render layers
            2. Render passes
              1. Each passes' significance and content
        3. Summary
      10. 2. Working with Blender Compositor
        1. Architecture
          1. Composite node types
        2. Getting familiar with the compositing user interface
          1. Node Editor
          2. UV / Image Editor
        3. Color management and linear workspace
        4. Handy shortcuts for Blender Compositor
        5. Summary
      11. 3. Working with Input and Output Nodes
        1. How to import or export from a compositor?
          1. Input nodes
            1. The Render Layers node
            2. The Image node
            3. The Movie Clip node
            4. The RGB node
            5. The Value node
            6. The Texture node
            7. The Time node
            8. The Mask node
            9. The Bokeh Image node
          2. Output nodes
            1. The Composite node
            2. The Viewer node
            3. The Split Viewer node
            4. The File Output node
            5. The Levels node
        2. Summary
      12. 4. Image Manipulation Techniques
        1. Understanding image manipulation
          1. The Bright/Contrast node
          2. The Hue Saturation Value node
            1. Hue
            2. Saturation
            3. Value
            4. Factor
          3. The Color Correction node
            1. Master, Highlights, Midtones, and Shadows
            2. Gamma, Gain, and Lift
            3. Mask socket
          4. The RGB Curves node
            1. Grading by setting the black and white levels
            2. Grading using the Bezier curve
          5. The Color Balance node
          6. The Mix node
            1. Blending modes
            2. Use Alpha
            3. Factor
          7. The Gamma node
          8. The Invert node
          9. The Hue Correct node
          10. Transformation tools
        2. Summary
      13. 5. Beyond Grading
        1. Kudos
        2. Relighting
          1. The Normal node
        3. The Fresnel effect
        4. Depth of Field
          1. The Defocus node
            1. The Bokeh type
            2. Angle
            3. Gamma correct
            4. FStop
            5. Maxblur
            6. Threshold
            7. Preview
            8. Use Z-buffer
            9. Z-Scale
          2. The Bilateral Blur node
          3. The Blur node
        5. Optical distortions
          1. The Glare node
          2. The Lens Distortion node
          3. The Despeckle node
          4. The Filter node
        6. Motion blur
          1. The Vector Blur node
          2. The Directional Blur node
        7. Texture mapping
          1. The Map UV node
        8. Organizing
          1. Grouping
          2. Layout
            1. Frame
            2. Reroute
            3. Switch
        9. Summary
      14. 6. Alpha Sports
        1. What is an Alpha channel?
        2. Alpha modes in Blender
        3. Visualizing alpha in Blender
        4. Significance of alpha in the layering concept
        5. Layering in Blender with the alpha channel
          1. Layering with the Mix node
          2. Layering with the Alpha Over node
          3. Fringe issue
        6. Generating mattes using the ID Mask node
          1. Edge filtering
        7. Inverting values
        8. Keying
          1. Value and luminance
            1. Luminance
          2. Inspecting a green/blue screen footage
          3. The Difference Key node
          4. The Distance Key node
          5. The Luminance Key node
          6. The Color Key node
          7. The Channel Key node
        9. Summary
      15. Index