Chapter 9. Low-Poly Racer – Building the Mesh

In this chapter, we'll build a low-poly model for use in a racing game. We'll look at several ways that game models differ from the projects we've created so far. We'll also look at some pros and cons of various methods, and important considerations when building these types of models.

  • Building for external applications
  • Starting the truck model
  • Manifold versus non-manifold meshes
  • Adding details

Building for external applications

Up to this point, all the models we've done have been strictly for Blender use. In other words, we knew that all of the texturing, rendering, and animation would be done completely within the Blender software. However, sometimes you'll want to create 3D models for use in external ...

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