Creating the body with Subdivision Surfacing

For the body, we're going to use a modifier that we haven't talked about yet—Subdivision Surfacing.

More experienced users may find it odd that we're waiting until this part of the book before using Subdivision Surfacing (or Subsurf, as its commonly referred to). After all, it's a tool that many people use frequently.

So, let's talk about that.

Subsurf works by dividing and smoothing a mesh. For instance, let's add a basic Cube shape for the body of our robot:

Creating the body with Subdivision Surfacing

Next, let's add a Subsurf modifier to it:

Creating the body with Subdivision Surfacing

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