Creating materials

Now, it's time to set up our materials. The first thing I'll do is split my screen into three parts—the 3D Viewport,Node Editor, and Materials Tab:

Creating materials

This is just a personal preference, but it does give you access to everything you'll need in order to adjust your materials.

Before going further, let's take a look at some of the basic procedural textures that come with Blender:

Creating materials

As you can see, I've used these textures to affect the displacement or normal of the material. The textures are basically acting as normal maps.

Note

A normal ...

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